Showing posts with label Goblins. Show all posts
Showing posts with label Goblins. Show all posts

Tuesday, September 20, 2011

30 DODND Day 6: Favourite Deity


Well, speaking purely in terms of fantasy pantheons, this one’s a tie between one deity from Faerun and one from Goblins.


            Faerun has a wide range of deities, from the good to the evil and from the lawful to the chaotic.  My favourite, however, comes from the selection of gods who place themselves firmly in the middle of it all – the true neutral god of travelling, Fharlanghn.  This is the god who doesn’t care where you’re going, or why; he just wants you to enjoy the journey.  Luck, Protection, and Travel are his Cleric domains, and I couldn’t think of a better combination.  One of the first characters I ever created (possibly the first) was a wizard who worshipped Fharlanghn.  He had a few battle spells in his book, but mostly he had practical spells, like Leomund’s Secure Shelter and other arcane rituals that just make travelling more pleasant.  I like to think that Forrest Gump would have had a lot of time for Fharlanghn, and I think more characters should try the less battle-hardy approach to D&D.
             In Goblins, however, there is a deity who is far more... practical to call upon.  Forgath, the dwarven cleric in the comic, worships the great and almighty Herbert, more commonly known as the Dungeon Master.  In a game where every random encounter, loot drop, quest, storyline, and NPC is controlled by a single, all-powerful person, it makes sense to make sure that that individual is kept happy and placated with regular prayer, wouldn’t you say?

Thursday, June 2, 2011

Webcomic feature: Goblins - A Genius of Design



Goblins was recommended to me over a year ago, but I only started reading it a month or two ago.  I instantly fell in love with it.  Once I passed the first chapter I knew that this was a comic I would not stop reading.  It is an excellently crafted storyline with remarkable characters which turns on its head the fantasy stereotypes of good and evil.  The artwork has been solid most of the way through, especially once colour was introduced.  And it’s funny too.  An impressive combination.  One of its best features, though, has to be the encounter design.


Being a story about goblin adventurers in a D&D setting, there are a number of dungeon crawls and monster encounters.  Every last one of them is both clever and ruthless.  From a plant which turns people into zombie minions to a nightmare creature made entirely of hands, or a dungeon where thousands of parallel universes converge, every challenge demonstrates the ingenuous mind of the writer of the comic.  While each character and relationship is interesting and well written, even the background to their discussions is an impressive and (usually) terrifying construct. 

My favourite stories are always the ones about morality, so it’s no surprise that Goblins stands among them.  With goblins who are good, a paladin who somehow is evil, and humans more monstrous than the monsters they hunt, it challenges every preconception about the D&D universe as we know it.  My favourite character though, does have to be one who doesn’t really worry too much about morality, though he faces a few ethical problems of his own.  Minmax the warrior is a fine example of the excellent characters in this comic.  He lightly taps on the fourth wall every so often by explaining how he has traded all sorts of things for greater combat prowess.  For example, he has Weapon Proficiency: Furniture.  He traded it for his ability to wink.  Genius.

So essentially, read it.  It’s clever, and it never disappoints.  There are some pretty emotional bits in there too.  Get reading!