Today and tomorrow will end the monster run, so we’re nearly there.
My favourite monster is the one entry in the Monster Manual which I never want to see removed. It is the one I enjoy facing as a player and bringing out as a DM. It is hugely flexible, and can be incorporated into practically any adventure. Easy to edit, scaling to provide tougher and easier challenges for any party. As a player, it’s fun to face, and though some would feel it’s been used too much, I wholeheartedly disagree.
Of course, I am referring to the Doppelganger. No matter what plot you have created, throw a doppelganger in and suddenly things become a lot more interesting. Everything you know about every NPC is thrown into question, and every encounter takes on a sinister edge. And of course you can give them Character Levels. Doppelganger rogues and bards are, of course, a joy for any DM to throw at a party. As I said on Day 8, there is a lot you can do with a doppleganger, and as a player, I love the intrigue that they can create. Of course, I have been known to be overly suspicious of doppelgangers in games I’m playing in. True Seeing is a godsend.
There is no monster which is so versatile or so much fun. Orcs, goblins, ogres, trolls, even owlbears don’t bring the same benefits. I love those shapeshifting creatures, and I don’t think a monster in the entire system can really compare.
|A rare sight|