|He is too a wizard!|
In 3.5 edition? Wizard. In 4th edition? Still wizard.
There are a lot of fun classes to play as. Bard, Monk, Rogue, Paladin, Warlord, Fighter, Cleric, I’ve played as all of them and enjoyed it. There are only a few classes I’ve never played as in fact. However, the wizard is always (unless you’re level 1) a blast to play as, sometimes literally. True, you’re weak and frail and can’t carry anything and don’t get cool weapons, but if you play it right, a wizard can dominate any situation.
The real difference is in their spell list. In 3.5 edition, a wizard is the greatest toolkit known to mankind. With the appropriate spell choices, a wizard can be a DPS, hexer, buffer, controller, thief, summoner or any number of things. My current favourite is the Transmuter wizard, who spends the first rounds of combat casting Bull’s Strength and Enlarge Person on the fighters to make them unstoppable, and then sitting back to watch. It’s hilarious! In 4th edition, a wizard is far less flexible, but much more powerful. You can really either control or damage, and control is definitely the better option. Consider this: by spending an action point at the start of a battle to cast Wall of Fire and Wall of Ice simultaneously, you can box in and seriously damage most of the battlefield. What more could you want? Well, the 3.5 edition spell list for a start, but it’s a refreshing change of pace. Thunderwave is just fun.Basically, of all the classes, wizards are the most complicated, the weakest, and the most likely to have to run away. But you keep rolling them up because there is something to be said for having unparalleled control over the laws of physics. It’s a beautiful thing.